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We will treat your information with respect. For more information about our privacy practices please read our Privacy Policy. By clicking the download button below, you agree that we may process your information in accordance with these terms. Watch a video of the HALO platform in action here. Demo Video. Quantify expression of an unlimited number of biomarkers in any cellular compartment - membrane, nucleus or cytoplasm.
Quantify expression of up to five brightfield stains in any cellular compartment - membrane, nucleus or cytoplasm. Click here to fill out a demo request form. Upload up to three images if you would like to test analysis on your own slides. Separate multiple tissue classes across a tissue using a learn-by-example approach. Can be used in conjuction with all other modules fluorescent and brightfield to select specific tissue classes for further analysis.
Tissue Classifier Add-on. Plot cells and objects from one or more images and perform nearest neighbor analysis, proximity analysis, and tumor infiltration analysis. Quantify spot number, optical density and co-expression of one or two brightfield RNA or DNA probes on a per cell basis.
Quantify number, intensity and co-expression of an unlimited number of fluorescently labeled RNA or DNA probes on a per cell basis. Module to assist in the segmentation of TMA spots for further analysis. Deconvolve up to five colors in brightfield and measure positive area and average optical density for each stain and stain colocalization where applicable. Measure the positive area, average intensity and dye colocalization where applicable of an unlimited number of fluorescent dyes.
Count one or two objects and measure the object area, diameter, stain intensity, and colocalization where applicable. Microvessel and amyloid plaque quantification are most common applications. Quantifies vacuole area, diameter, perimeter, and number of vacuoles per region of interest.
Measures steatosis in kidney, lipid droplets in adipose tissue, and alveolar area in lung tissue. Count one or two fluorescently labeled objects and measures the object area, diameter, stain intensity, and colocalization where applicable. Object Colocalization FL. Quantifies area, diameter, and perimeter of muscle fibers stained with laminin or other fiber membrane stain. Quantifies area, diameter, and perimeter of fluorescently-labelled muscle fibers stained with membrane markers, such as laminin.
Quantify branched objects such as capillaries in brightfield and fluorescence. Count pancreatic islets, quantify number of alpha and beta cells in each islet, and determine area of islets stained with insulin and glucagon or other islet-specific stains. Count pancreatic islets fluorescently-labeled with up to three dyes, quantify number of dye positive cells per islet and area of dye positivity per islet.
Quantify microglial activation based on length and thickness of microglial processes. Quantify up to two fluorescently-labeled DNA probes to measure amplification or deletion. Meaure gene rearrangements detected using break-apart fusion probes.
Analyze serially stained tissue sections stained with different markers or a single tissue section which has been stained, stripped and re-stained for multiple markers. If you have gotten this far then you likely have an animation that is ready to export. All you need to do at this point is go to "File" and select "Export" and select "Halo Animation File. From here an export menu will show up with a couple of options. This will let you change the extension of the file for importing animations for different uses.
Refer to the extension description above for more info on this. This will change the file version of the exported JMA. Halo 2 Vista can take and only is functional for import in H2Tool. You do not need to mess with this and can leave it at default which is Should be pretty self explanatory. Just choose the game you are exporting for from the dropdown menu. Controls how certain values are written and sets the proper file encoding.
The framerate of the scene can be set by setting the framerate option to one of the preset values in the list. If the value is the CUSTOM value then it instead uses the value specified in the custom framerate option on the export menu. Purely for testing purposes. Please do not enable unless you are looking into this as well. JMS Version will have to be for this to actually do anything to the file. Once you have saved the animation file you can take this to H2Tool to be imported.
Created the standard folder structure like you would for a collisions or physics file but instead call this folder "animations". Place your animation file inside of that folder and use the H2CodezLauncher to import it. Now comes the important part of this procedure.
The command imports animations but it isn't complete. It doesn't actually create the tag for the animation or create the needed skeleton. You will have to create both of these. In the private flags box check both "imported with codec compressors" and "animation data reordered". From there you begin to add as many nodes as your skeleton has. You make this easier by exporting your skeleton for importing with a simple collision model and copying the skeleton from the collision over to the animation graph.
Now for every node check the flag "primary model" and for the root node check the flag "local root". Fight through waves of Covenant invaders to liberate the city of New Mombasa in 10 legacy maps.
Now optimized for PC, experience the impeccably remastered edition of the original Halo 2 game. Following the destruction of Halo, humankind experiences a short-lived victory. When the Master Chief pursues his overzealous enemies, they discover yet another Halo ring, uncovering long-buried secrets, including an unlikely ally, that will dramatically alter the course of the Human-Covenant Conflict forever.
Play as both Spartan, the Master Chief, and for the first time, the Covenant Elite, known as the Arbiter, and experience the Human-Covenant Conflict in a whole new way. Now optimized for PC, relive the spectacularly remastered edition of the original Halo campaign, created in celebration of the 10th anniversary of one of the most beloved franchises in gaming history.
After crash-landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against the overwhelming Covenant forces.
While doing so, he and Cortana uncover Halo's dark secret and fight to protect all life in the galaxy. Now optimized for PC, experience the heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage, saved countless lives in the face of impossible odds.
If it falls, humanity will be pushed to the brink of destruction. Other PC native settings include mouse and keyboard support, ultrawide support, adaptive sync support, FOV customization, and more. While Forge and Theater will be delivered later in , enjoy access to millions of community-created maps and game types that have been migrated over from Halo: Reach on Xbox for use today on PC. Halo Wars 2 includes an epic story taking place after the events of Halo 5, told across 12 campaign missions with ultra-realistic cinematics.
The Season Pass included with the Complete Edition grants you 7 additional leaders to use is Multiplayer and Blitz modes, as well as 2 additional campaign missions. Each leader includes a variety of new units and powerful leader abilities and will change the way you strategize on the battlefield. In Terminus Firefight, play with up to two other players and defend your base against endless waves of enemy forces.
Awakening the Nightmare is an entirely new chapter in the Halo Wars universe. Following the events of Halo Wars 2, now you can play as the legendary Banished and lead Pavium and Voridus in a fight for survival against an ancient enemy — the Flood.
This Expansion includes a new single player and co-op campaign with ultra-realistic cinematics, two new multiplayer leaders to use in Blitz and traditional multiplayer, and a brand-new tower defense firefight mode called Terminus Firefight. Terminus Firefight allows for you and up to two other players to defend your base against deadly waves of Banished, UNSC, and Flood units including new boss units.
The Halo Wars 2 base game is required to play the expansion. Experience the ultimate challenge as you defend your base against waves of enemy forces in this new game mode for Halo Wars 2: Awakening the Nightmare.
Terminus Firefight will let you build up your armies, towers, and defenses to survive against every UNSC, Banished, and Flood enemy imaginable. Terminus Firefight is a game mode in the Awakening the Nightmare Expansion.
If you would like to test your skills with the full version of Terminus Firefight and play the exciting new Awakening the Nightmare campaign, you will need to own a copy of Halo Wars 2. Demo is in English only. Full Game is localized per region. All-new, Action-packed Story — The heroes of Halo Wars awake to find themselves - and the galaxy - in more danger than ever. Following the events of Halo 5, the all-new story is told in action-packed missions set on the legendary Halo destination known as the Ark.
Players will command overwhelming firepower in large-scale battles against a terrifying threat facing the UNSC and all of humanity. Build Your Halo Army — Construct your bases, prepare your vehicles and amass your troops. Lead them into huge battles across campaign skirmish matches against the AI, and with and against friends in up to 3v3 matches on Xbox Live.
Learn new strategies as you play as different leaders across Blitz and Multiplayer game modes. Online multiplayer features require Xbox Live Gold membership sold separately. Visit Xbox. Control large Halo armies and direct them in action-packed warfare. Re-live the epic campaign or compete in online multiplayer battles with armies of powerful Halo forces at your command.
Network play for this product is exclusive to Windows
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