Separated by card size: Bridge size playing cards. Poker size playing cards. Big size playing cards. Tarot size cards. Start design ». Mini size cards. Rounded cards. Micro card tiles.
Business card size. Domino size cards. Trump cards. US game size cards. Mini US game size cards. Giant size cards. Skat size cards. Mini European size cards. See more ». Jumbo size cards. Photo size cards.
Traditional poker size cards. Square corner cards. Custom cards. Custom back. Custom face and back. Pinochle cards. Blank card decks. Steps to create your own board game cards Choose a game card size such as standard TCG, bridge, mini, large, hex, square amongst many.
Choose a template design as your card base Choose a card stock type. We have linen and smooth as well as plastic Select the number of cards you need Select a gloss or matte finish Add an optional plain or custom box. We have tuck, plastic, tin, 2 piece box and more. Enter our online game cards maker Upload all your image files Drag and drop your uploaded images to each card front and back or use our autofill option Preview your design and add to cart.
See More Game Components:. Custom Game Components:. Game Supplies:. Select Currency. This article has been viewed , times. Learn more The only way you could really make it better is if you actually made the game yourself with all of the best things you love about trading card games.
With a solid concept and some cool artwork, you can make your very own trading card game that you can play with other people. Who knows, maybe you could even try to sell it if it really takes off! The easiest way to make a trading card game is to develop a set of rules that are challenging without being too complicated. Craft a unique background and story for your game, and then create various types of cards, like character cards, battle cards, and magic cards.
To learn more about how to create and print your cards, keep reading! Did this summary help you? Yes No. Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue. No account yet? Create an account.
Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article parts. Tips and Warnings. Related Articles. Article Summary. Part 1. All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Pick a name and theme for your game. Think about what kind of world you want in your game.
Come up with characters, creatures, and other elements that exist in the world of your game. Use the theme to help decide the name and other aspects of your game. You could have a fighting trading card game that involves different types of characters such as ninjas, samurai, and commandos. Create a backstory and history for your game. Spend some time thinking about the history of the world of your game.
Write backstories for each of the characters and creatures to create a rich and complex universe that your game exists in. The larger world of your game could be a place that just survived a major flood or maybe there was a recent zombie outbreak that wiped out most of the people. Come up with a way for players to win the game. Give your player a goal or goals that they have to work towards in order to win or beat the game.
Choose goals that give meaning to your game so people are interested in playing it and it sounds fun. Adding goals to your game can also force players to strategize how they want to play their cards, which can make your game more fun and engaging.
Use your theme to come up with the mechanics and card types. Design your rules so they make sense and suit the world of your game.
Add commands, attributes, styles, and procedures that make sense for your game and help make it a cohesive playing experience. Try to balance the rules and character abilities so the gameplay is relatively even. Part 2. Research the rules of other trading card games for inspiration. Look up the rulebooks for other trading games online to get ideas of how they work and create a cohesive way to play. Draw inspiration to make your own rules and borrow aspects that you like from the games that you research to help form your game.
For instance, you could borrow the turn-based fighting mechanics of a game like Yu-Gi-Oh! Create a gameplay loop that structures your game. A gameplay loop involves the order of actions in your game and dictates how your game is played. Come up with a structured system that defines how each player makes decisions during the game and how they use their cards. A well-structred and ordered game helps make the gameplay smoother.
It can also be helpful to look at the gameplay loops of other trading card games to use as models for your own. Allow players to build their own decks to encourage trading. Let players choose which cards they want to play during the phases of your gameplay loop. For instance, if your game involves magic and creatures like elves and orcs, you can have a player who likes to use healing magic and fire arrows, so they can craft a deck that suits their needs by trading with other players.
Use your notebook to write down hard and fast rules that you create for your game. Card Maker, where at opening the program we will see a lot of templates from Yu-Gi-Oh! There is also the option of using a graphic design software, like Photoshop , Gimp or Inkscape , for creating our card game and printing them later.
This option results quite logic when thinking that graphics need to be done on these tools anyway, as other software oriented to card creation does not support graphic edition are two different types of product indeed.
While it is true that after checking the options so far this one seems to be the best for designing our cards, we will find the problems later, since handling dozens or even hundreds of cards in these kinds of software could result on a complete chaos, not to mention that making massive changes will become a nightmare of layers and independent texts and images. If you read the spoiler above you probably know the answer.
We needed a tool to generate the graphics, and that point is very clear, but we also wanted a tool that allows us to:.
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